Guides7 min read

Metin2 guild logo: create a 16×12 mark and diagnose missing uploads

Create a 16×12 Metin2 guild logo with 24-bit BMP or TGA alpha. Check exact magenta, export settings and why other players cannot see the mark.

By METIN2.GG

Start with the final file, not the editor's preview

For a Metin2 guild logo, 16 pixels wide by 12 pixels high is the first check. For a crisp transparent mark, the documented Gameforge route is a 24-bit BMP with exact #FF00FF background pixels. For partial transparency, use a TGA that retains alpha, rather than turning those pixels pink. A beautiful PNG preview is not a client-ready upload just because a website calls it a guild logo.

The English Gameforge guild guide excludes PNG uploads; the German logo guide specifically recommends 24-bit BMP. This guide follows that documented workflow. A private server's custom client may support different formats or use another folder: obtain its actual client instructions before extending these requirements to it.

GoalFinal fileCheck before uploading
Fully visible or fully invisible pixels24-bit BMP16×12; invisible pixels are exactly RGB 255,0,255
Soft or partly transparent edges32-bit TGA with alpha16×12; preserve the alpha channel when exporting
Editable master or web previewPNG / editor projectKeep as a source; export the format required by the game client

The English wiki also lists JPG/GIF/BMP/TGA, while the German page lists JPG/BMP/TGA. An opaque JPG and a transparent mark solve different needs. BMP avoids JPEG's color changes when exact magenta is the intended transparency key.

Metin2 male player in silver-blue armour holding the referenced golden cleaver beside a guild banner and a conceptual pixel crest

Generated illustration based on Metin2 character references. The banner and pixel board illustrate the topic; they are not a game screenshot or a downloadable guild-logo file.

Make the 16×12 artwork readable

Work on a copy of your design. Sixteen by twelve is only 192 pixels: one strong silhouette and a few colors usually survive better than a full illustration, lettering or fine decoration. Inspect the mark at its actual size, not only at a large zoom.

  1. Crop the composition to a 4:3 rectangle before reducing it, so a circular symbol is not stretched. Set the final pixel dimensions to width 16, height 12; changing print resolution or DPI alone does not make a large image suitable.
  2. Choose the final resizing method while the source still has its original background or alpha. Inspect the result, then clean up at one-pixel scale.
  3. For a keyed BMP, use solid #FF00FF only on pixels that should disappear. A nearly pink edge is still a different RGB value. Adding the color key before a smoothing resize can create mixed edge colors; check those edge pixels again afterward.
  4. For a TGA with alpha, keep transparent pixels transparent. Do not replace alpha with a pink backdrop and expect the same soft edge.
  5. Keep the editable original. Enlarging the finished 16×12 mark later does not recover its lost detail.

An editor's list of accepted source files does not define the game's accepted output format. Renaming logo.png to logo.bmp changes the name, not the encoded image.

Export a separate BMP or TGA in a free editor

Paint.NET's classic download is free. Its File menu documentation describes Save As and the configuration dialog, including TGA bit depth and RLE compression. The locally inspected installation was version 5.1.12; menu labels can differ with the interface language.

For a keyed BMP:

  1. Open the prepared 16×12 artwork. Check the pixel dimensions again.
  2. Make the intended invisible background exactly #FF00FF, with fully opaque foreground pixels. Recheck any smoothed edge pixels.
  3. Choose File → Save As (Ctrl+Shift+S), enter a new name such as guild-mark.bmp, and explicitly select BMP as the file type.
  4. In Save Configuration, choose 24-bit for Bit Depth, then save. Auto-detect can choose a smaller lossless representation; that is not the same requirement as an explicitly requested 24-bit BMP.
  5. Reopen the exported file and check its dimensions and background color. A BMP with a magenta key will still look pink in an ordinary image viewer: the game supplies the keying behavior.

For alpha transparency, start from the version with real transparent pixels, save a separate guild-mark.tga, and select 32-bit so alpha is retained. A 24-bit TGA has no per-pixel alpha channel. Paint.NET also exposes RLE compression; its presence does not establish compatibility with every private-client decoder. Our controlled file test used an uncompressed TGA, not a tested universal client requirement.

Put the file in the folder this client actually reads

For the documented official-game workflow, the guild must be level 3 and the uploader must be its leader. Open the guild window, use the logo-change control, place the file with the client's supplied logo files, and refresh the list if necessary. The English wiki's example is \Metin2\en-EN\upload; treat this as its example path, not a fixed location for every installation or language.

If you have several clients, find the directory used by the game you actually launched. A second copy of an upload folder elsewhere will not help that client's selector. Make file extensions visible in your file manager so guild-mark.bmp.png is not mistaken for a BMP.

As a diagnostic, first try an unchanged preset supplied with that client, then your custom file. Record what differs. If the preset works but the new file is absent, check the custom file's real format, dimensions and location. This comparison narrows the symptom; it does not by itself prove delivery to every other player.

Diagnose the symptom before changing anything else

SymptomUseful next checkWhat it does not establish
The custom file is missing from the pickerCorrect client folder, refresh, actual extension/format and 16×12 dimensionsA server-side mark fault
A pink outline remainsSample the exported edge pixels; check exact #FF00FF and whether JPEG or smoothing changed themThat every pink-looking pixel has the same RGB value
You see the logo, another player does notCompare the same guild from another current client and report time/build/symptom to the operatorThat repainting the image will repair remote delivery
Supplied presets and other guild marks also failCollect the affected client build and relevant error log for supportA reason to delete arbitrary folders or replace DLLs

This distinction comes from actual community questions. A 2021 M2Dev thread reports an invisible upload without a useful error; replies suggest both image preparation and library changes, without a verified resolution. A 2009 ElitePvpers discussion later describes a logo visible to its owner but not other members. These are reports, not confirmation of one present-day fix.

An additional 2015 private-client discussion discusses mark paths and connection settings in a custom login interface. No reusable named server/client revision is established. Do not copy its port edits into an unrelated installation. For a particular project, locate its current documentation through its profile in the Metin2 private-server directory.

What we verified, and the last check to make in game

We generated original 16×12 test images and inspected their exports with Python 3.12.10/Pillow 11.3.0. The 24-bit uncompressed BMP preserved every RGB pixel; the 32-bit TGA preserved RGBA values, including alpha 0, 128 and 255. A PNG renamed with a .bmp suffix still decoded as PNG. In one JPEG export at quality 95/subsampling 0, 104 of 132 originally exact-magenta pixels changed; 28 remained exact. That is a measured example, not a claim that every JPEG changes every pixel.

These are reproducible file-level checks. The editor procedure is documentation-based; we did not complete an independent GUI export or test uploading and rendering these files in a Metin2 client. The final gameplay check is therefore still yours: select the supported file, confirm your guild's mark, and ask another player to view the same guild. Keep the exported file and client version if support needs to reproduce a failure.

Sources

Sources checked on 8 November 2026. Old forum replies remain attributed historical examples, not current private-server specifications.

Frequently Asked Questions

Can I rename a PNG to BMP for a Metin2 guild logo?

Renaming the extension does not convert the encoded image. Export an actual BMP or TGA in the format accepted by the client; the Gameforge English guide excludes PNG uploads.

Why does the BMP still look pink in an image viewer?

The ordinary BMP contains the exact magenta RGB pixels. In the documented Gameforge workflow, the game treats #FF00FF as the transparency key; a normal viewer need not do so.

Why can I see the guild mark while other players cannot?

That symptom does not establish an image-color fault. Compare another current client and provide the operator with the file, client build and observed behavior. Historical private-client port/configuration suggestions are not a universal fix.

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